games
producer & technical artist & developer
2025 - 2026
led end-to-end production of title from concept through steam release, defining pipelines and documentation across design, engineering, and art
built event trigger system that served as backend infrastructure for entire game; wrote post-processing and material shaders as well as particle vfx, and implemented lighting
exhibited at game developers conference and at the nyu spring showcase
check out my technical art dev logs from early development + merchandise i designed for gdc
producer & designer
january 2024
directed multidisciplinary team through concept, prototyping, and production
managed scope, milestones, and iteration cycles using jira
created post-processing, material shaders, and particle vfx
technical + 2d artist & ui designer
2023
led design and art direction, defining the core gameplay loop and recreating the moment-to-moment feel of retro arcade games
designed and implemented player speed visual effects, particle fx, ui, and background art assets to reinforce gameplay feedback
established a cohesive visual language
wrath of the volcano god
game designer
2022
designed core ruleset, turn structure, and player interaction systems, emphasizing competitive tension, spatial decision-making, and emergent gameplay
developed modular board layout logic to support replayability and strategic variation across sessions
led playtesting, iterated on balance and mechanics based on player feedback, and refined rules and onboarding materials for clarity and accessibility
WORLDWIDE
.png)
.png)
.png)




