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games

producer & technical artist & developer

2025 - 2026

led end-to-end production of title from concept through steam release, defining pipelines and documentation across design, engineering, and art

 

built event trigger system that served as backend infrastructure for entire game; wrote post-processing and material shaders as well as particle vfx, and implemented lighting

exhibited at game developers conference and at the nyu spring showcase 

check out my technical art dev logs from early development + merchandise i designed for gdc

WORLDWIDE

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producer & designer

january 2024

directed multidisciplinary team through concept, prototyping, and production

 

managed scope, milestones, and iteration cycles using jira

created post-processing, material shaders, and particle vfx

WORLDWIDE

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technical + 2d artist & ui designer

2023

led design and art direction, defining the core gameplay loop and recreating the moment-to-moment feel of retro arcade games


designed and implemented player speed visual effects, particle fx, ui, and background art assets to reinforce gameplay feedback


established a cohesive visual language

WORLDWIDE

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wrath of the volcano god

game designer

2022

designed core ruleset, turn structure, and player interaction systems, emphasizing competitive tension, spatial decision-making, and emergent gameplay


developed modular board layout logic to support replayability and strategic variation across sessions
 

led playtesting, iterated on balance and mechanics based on player feedback, and refined rules and onboarding materials for clarity and accessibility

WORLDWIDE

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