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GAME DESIGN

DESIGNER, PRODUCER, TECH ARTIST

TOOLS USED: Unity, JIRA, Figma, Google Suite, GitHub, Blender, Discord, Trello

I worked across game design, level design, and technical art to define the project’s core systems, player experience, and visual identity. I designed and implemented a modular trigger and event system, built scalable in-game computer interactions, menus, and accessibility features, and contributed to level design by using yellow paint and environmental cues to guide pacing, readability, and environmental storytelling. I also established the game’s PSX-inspired visual style through custom shaders and post-processing, balancing aesthetic fidelity with gameplay clarity.​

 

In addition, I supported production by maintaining implementation tracking and ensuring design work stayed aligned with milestone goals. I contributed to narrative by writing environmental barks, organizing narrative materials, and helping define the game’s core story, design, and narrative pillars.

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© 2025 BY MIA HELLMAN
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